A very interesting game, where we each made one critical mistake, and I was on the verge of defeat, but still managed to win.
The opponent resurrected, I had one left. I have the money for respawn, Gunnar shows up - I play. On the first week, I placed cavalry in the citadel, not a bad start, I manage to take a village by the end of the week. The second and third weeks were quite tough, as there are no objects. No Griffin Conservatory in sight, I take 5 hives (all min!). I take a village in the three-way - I see two Dragon Utopias. On the third week, the army isn't growing, stats are practically the same too. Deeper in, I see another Dragon Utopia - checked it - tier 3, risky to take (19 wyverns, 10 cavalry not upgraded, stats 9-13, expert Earth magic, Offense, but no Armorer). I check the second one - max. I've already built the Mage Guild to level 4. Two days remain until the end of the third week, and I realize I absolutely have to build Angels after the Dragon Utopia. Without checking, I dive into the third one - turns out to be tier one, without a luck boost I lose more than half the cavalry. They give - КВ. I build Angels. I jump into the three-way and find two Griffin Conservatories (4+2). Through chains, I gather all the Angels and dive into the max Dragon Utopia - they give КЗ and some stats. That same day, the little horse jumped into a portal and came out onto the red Conflux (captured from the opponent's computer), luckily for me it was empty. I teleport the papa there via Town Portal and kill about 5 little horses near him (a Cloak of the Undead King flies out of one). Next turn, the tier 3 Dragon Utopia - nothing special, I build Archers after it. The fight for castles begins (several castles within 2 Dimension Doors range). My stats and army are higher. The opponent, taking advantage of my absence in the main area, takes my Castle and builds Archers there (6), I had 11 at that point. Then another Dragon Utopia tier 2 with +6 all, Fire Warlock's Pact with the gloves, and junk. Then we play castle grab. At some point, the opponent remained in a castle within reach (I knew it was intentional) and fortified with 7-8 Archers. But I decided to attack, not wearing the cloak. He has +2 speed and on his first turn, using Explosion with Warlock's Pact and his Archers, he cuts down 7 of my Archers, a Phoenix, and a few cavalry, and buys back. I was stunned and realized I was almost without an army. 3 Archers, 5 Phoenixes, and 11 ducks left. The opponent has 40+ ducks and Archers. I stay holed up in the castle on my turn, because if I give up the castle, it's 100% game over. On his turn, he attacks with 9 Archers, Mages, and a few Pegasi. On his first turn, he casts Anti-Magic on the Archers, I cast Mass Haste on mine (the birds matched the Archers in speed). Next turn, he casts Armageddon, I summon Earth Elementals. The opponent couldn't kill 104 Earth Elementals with Explosion in one turn. He buys back. My hero disappears. But I find him immediately. I'm completely without an army. On my turn, Charna from the prison (was running around with a bear - making skeletons) passes me the Armageddon scroll she found long ago and the Fire Warlock's Pact that was once given to her. I gather the scraps of the unbought army in the form of 49 Gargoyles, the weekly growth army of the Conflux, and 250 skeletons from Charna. I spend the night in the castle. The opponent attacks on his turn with 9 Archers and a few Pegasi. My first turn - Artillery. Explosion on the Archers - the Archers die. The opponent cast Resurrection and cannot retreat in the first round. My second turn - Armageddon with Warlock's Pact and Kyrre dies.
Thanks for the interesting game!
The opponent was extremely lucky, getting all the movement spells very early, while I was constantly scraping by, flexibly depleting his forces when he had an absolute advantage, but ultimately throwing away victory again due to my own carelessness.
This is a precious gift for the opponent)
thank for game