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RTF is a global modification that replaces all towns in the game.
I've created a layout, taking into account the consistency of the lords and other details, which I'll explain below.
AIR (wrath, blessing, lightning)
1. Blessing, Wasps
2. Lightning, Haste
3. Might, Exorcism
4. Chain Lightning, Phantom
5. Resurrection, Vengeance
* Hive, Teleport
EARTH (defense, pain, life)
1. Fist, Dodge
2. Hide, Ray
3. Thorns, Plague
4. Meteor, Swords
5. Shock, Shield
* Earthquake, Reanimation
WATER (mind, curses, ice)
1. Curse, Grief
2. Weakness, Slow
3. Ice Block, Confusion
4. Ring, Anti-Magic
5. Subdue, Frost
* Regeneration, Wave
FIRE (fire, "earth" = bombs, "spells" = summon)
1. Arrow, Crystal
2. Fireball, Mines
3. Fire Wall, Elementals
4. Berserk, Blind
5. Armageddon, Phoenix
* Vampirism, Word
And now, the details:
1) Child of Light and Eternal Light only work with 1 school – in this case, with air, so more buffs have been added here, namely: all buffs that have opposites (blessing, might, haste).
2) Some spells will require enhancement to justify the new level (e.g., Thorns, Ring).
3) The dependence on SP for Swords and Earthquake needs to be removed; then the perk "Lord of the Earth" (rename) will actually work 100% for fire (Crystal, Mines).
4) In a special level *, which should not be in the guild, resurrecting and situational spells are placed, as it is not very pleasant for a necromancer to receive regeneration, holy word in the guild, etc. It is proposed to distribute these spells through perks.
Only the following need to be adjusted in terms of name and visuals: Ray, Dodge (earth), Crystal (fire). Everything else fits well into its schools. Swapping Phantom and Anti-Magic is acceptable.
Now, about the 2 main drawbacks of dividing into elements:
1) Fragmentation of spells, lack of integrity – in the scheme I presented, this drawback is minimized (air is very aggressive, manipulating damage and initiative, fire focuses on direct damage and does without casts, earth manipulates defense, water focuses on reducing damage).
2) You will have to work very closely with the perks in the wheel, especially with the visuals, to restore integrity at the perk level
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат