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Rufur

— Welcome to my humble shop; take your time and feel free to choose whatever catches your eye.
Firearms
Nosenroth Standard
Weapon type: musket
Manufacturer: Nosenroth
Part of the basic equipment kit for a Nosenroth soldier.
Advantages: good range, high power, reliability, good accuracy.
Damage: 100 (ignores armor)
Reload: 1 turn
Range: 16
Malfunction rate: 0%
+2 accuracy.
Cost: 1200
In stock: 10

Eagle Eye
Weapon type: musket
Manufacturer: Nosenroth
Damage: 80 (ignores armor)
Reload: 2 turns
Range: 30
Malfunction rate: 0%
Cost: 2000
In stock: 1

Duelist
Weapon type: pistol
Manufacturer: Nosenroth
Part of the basic equipment kit for a Nosenroth soldier.
Damage: 65 (ignores armor)
Reload: 0
Range: 8
Malfunction rate: 0%
Critical hit chance: 25%
+3 accuracy.
Cost: 1000
In stock: 3

Tilian Pistol
Weapon type: pistol
Manufacturer: Tilia
Damage: 40 (ignores armor)
Reload: 0
Range: 8
Malfunction rate: 15%
Cost: 300
In stock: 10

Covellis
Weapon type: musket
Manufacturer: Ilinar
Damage: 75 (ignores armor)
Reload: 1 turn
Range: 14
Malfunction rate: 10%
Cost: 850
In stock: 8

Tart
Weapon type: pistol
Manufacturer: Ilinar
Damage: 85 (ignores armor)
Reload: 1 turn
Range: 4
Malfunction rate: 10%
Cost: 630
In stock: 1

Emperor
Weapon type: musket
Manufacturer: Nosenroth
Prototype: Annihilator, requires moonstone ammunition.
Damage: 500 (ignores armor), permanent damage (exception: special forms of regeneration), +30 to Will during negation checks, burns through magic barriers.
Reload: 2 turns
Range: 30
Malfunction rate: 0%
+2 accuracy.
Cost: 30000
In stock: 1

Thrown Weapons
Hand Grenade
Manufacturer: Nosenroth
Part of the basic equipment kit for a Nosenroth soldier
Damage: 40-180 [3x3]
Bundle: 3
Trajectory change: 25%-accuracy
Range: 12
Cost: 50
In stock: 99

Pilum
Manufacturer: Ilinar
Damage: 10+4 per cell (ignores up to 15 armor)
Range: 14
Bundle: 5
Cost: 10
In stock: 20

Bolas
Manufacturer: Melhoria
Damage: none; immobilization effect on stationary targets (3 turns), paralysis effect on moving targets (3 turns).
Range: 12
Cost: 10
In stock: 6

Throwing Knife
Manufacturer: -
Damage: 25
Range: 8
Critical attack (triple damage): accuracy*2
Cost: 10
In stock: 20

Shuriken
Manufacturer: Taosia
Damage: 10; target's accuracy, reaction, and speed -1
Range: 7
Cost: 50
In stock: 12

Heavy Weaponry
Marzelda
Manufacturer: Nosenroth
Durability: 250 (malfunction chance increases proportionally to damage received); occupies one cell on the battlefield, natural defense: 30 (any damage)
Damage: 90 (ignores armor)
Shots per turn: 8/turn
Shots before reload: 40
Range: 13
Maximum attack radius: 5
Reload: 2 turns
Movement speed during downtime: 2
Critical hit chance: 11%
Malfunction rate: 0%
Cost: 12500
In stock: 1

Reishal's Field Gun
Durability: 250 (malfunction chance increases proportionally to damage received in percent): natural defense: 20 (any damage), occupies one cell on the battlefield.
Manufacturer: Nosenroth
Damage: 80-360 [5x5] (damage is lower further from center)
Shot deviation: -2+2
Reload: 1 turn
Range: 35
Movement speed during downtime: 2
Cost: 9900
Malfunction rate: 0%
In stock: 2

Nabur
Manufacturer: Asvaldr
Damage and range depend on the type of rune used.
1. Fire Rune
Damage: 60-80, ignites ground and characters, dealing 10% of their maximum health per turn for the next three turns.
Attack radius: 7-3
Service life: 3 turns
2. Cold Rune
Damage: none, freezes characters until they take damage. First attack modifier +50%.
Attack radius: 7-5
Service life: 1 turn
3. Destruction Rune.
Damage: 20-120 [7x7]
Range: 18
Service life: 1 turn
4. Lightning Rune.
Damage: 40. Another character in the effect zone (7) takes the same damage. Bounces 3 times, attempting to select new targets.
Range: 12
Service life: 3 turns
5. Creation Rune.
Damage: none, restores 50 health to characters in the effect zone [7x7].
Range: 12
Service life: 2 turns
Cost: 3500

Hand Cannon
Manufacturer: Asvaldr
Damage: 125 [3x3]
Reload: 2 turns
Range: 15
Cost: 1000

Ammunition and Other Equipment
Quiver of Arrows [24]
Cost: 10
In stock: 18

Ammo Box [20]
Cost: 100

Ammo Box [8] (moonstone)
Cost: 4400
Damage +100%
In stock: 6

Bag of Hand Cannon Shells (6)
Cost: 600
In stock: 4

Field Gun Shell
Cost: 150
In stock: 50

Rune
Cost: 500
In stock: 5 of each type.

Trebuchet Projectile
Cost: 20
In stock: 20

Nosenroth Military Uniform
Manufacturer: Nosenroth
Part of the basic equipment kit for a Nosenroth soldier.
Incoming damage -10
Fire protection: +50%
Electricity protection: +20%
Water protection: +40%
Air protection: +40%
Cold protection: +40%
Energy protection: +10%
Crossbow bolt protection: +10
Arrow protection: +10
Firearm protection: +30
Slashing weapon protection: +40%
Bludgeoning weapon protection: +10%
Piercing weapon protection: +50%
Health: +50 units.
+4 to accuracy and +4 to reaction if "Nosenroth combat training" skill is present.
If used by a Nosenroth character as part of a Nosenroth army, +12 to Will.
Required skill: combat training
Cost: 6600
In stock: 6

Leather Armor
Manufacturer: Yorun
Incoming damage -20%, -10.
Required skill: combat training
Cost: 800
In stock: 13

Fireproof Robe
Manufacturer: Ilinar
Fire protection -80%
Cost: 5000
In stock: 2

Ilinar Chainmail
Manufacturer: Ilinar
Incoming damage -35%
Slashing attack protection +50
Required skill: combat training
Cost: 1800
In stock: 10

Heavy Ilinar Armor
Manufacturer: Ilinar
Incoming damage -50%, -20
Piercing attack protection +50
Required skill: armor and shield
Cost: 2800
In stock: 3

Trebuchet (assembly parts)
Durability: 500, occupies three cells on the battlefield.
Damage: 80-120 [5x5]
Shot deviation: -4+4
Reload: 2 turns
Range: 26
Cost: 3000
Malfunction rate: 15%
Takes 4 turns to set up, cannot move.
In stock: 4

Golem (assembly parts)
Manufacturer: Asvaldr
Type: ordinary
Movement speed: 2
Health: 1100
Accuracy: 12
Evasion: 0
Damage: 100-150 (physical)
Can fire crossbow bolts; up to four per turn; range: 10.
Can be equipped with a hand cannon or nabur.
Cannot reload itself; an engineer must do it. Remains idle during the reload period.
Physical damage protection: 25
Fire protection: +80%
Electricity protection: +30%
Water protection: +0%
Air protection: +100%
Cold protection: +40%
Energy protection: +0%
Crossbow bolt protection: +40
Arrow protection: +40
Firearm protection: +10
Slashing weapon protection: +20%
Bludgeoning weapon protection: +0%
Piercing weapon protection: +50%
Assembly time: 5 turns.
Cost: 10000

Battering Ram (assembly parts)
Gate damage: 200
Durability: 500
Fire protection: -100%
Protection from arrows, firearms, crossbow bolts, and piercing weapons: 40
Movement speed: 3
Takes 4 turns to set up.
Cost: 1000

Chest of Secrets
Manufacturer: "Fairytale Night"
Cost: 2500
In stock: 8

Activation Rune
Required for golem operation.
Duration: 10 turns
Cost: 3000
In stock: 5
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