Skip to content

Harmony - Troop Symmetry

User Avatar
#609
Auto-translated
kiko
You didn't understand...

"In simple terms"...
You have one type of gameplay: "run, kill neutrals, win." This is a ready-made solution that you are eager to apply to achieve victory.
I believe that the game should offer the player options; he should come up with what needs to be done to win.
That is, for example, the option: "run, kill neutrals, lose troops... but the experience gained is less valuable than the troops the opponent saved" - you don't even consider it.
Of course, the "resurrection" ability will be strong, but it will create a linear game with only one way to play (a monotonous tactic).
I don't understand what the difference is at all; in both options, you run, kill neutrals, and win the final battle. Where did these "different strategies" come from?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат