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A pleasant map in all respects; there are plenty of places to explore, etc. However, the ending was somewhat disappointing: the AI doesn't have enough time to level up, so the battle against it feels like bullying. Nevertheless, kudos to the author.
For me, the AI wasn't like a baby. I played as an Orc hero against demons. It attacked me, but the threat level was high, or I had no chance.
SuperGuru
Which version is this for, 3.1 or 3.0? It's not specified.
Sorry, I didn't mention it. This is for version 3.1. I make all my maps for 3.1.
13ga
I played the map – overall, I liked it. Good design. It would be good to color the sea blue instead of this green. In my opinion, there are too many artifacts, and also a lot of resources. Considering that the guards of the objects are not very strong, I played "keeping only one eye open, with my left hand," i.e., the battles are on autopilot, and if I miss something, there's no point in replaying. The Castle on the island is not well-designed. I captured it, but only because I didn't know the map. There's nothing to do there; you can't even take a garrison from it. If there were a teleport (there is one, but it's useless) from the island to the mainland, that would be something. On the blue side, the underground Castle was inaccessible to the AI. It defeated the guards, but couldn't gather all the resource piles and, accordingly, couldn't get to the teleport.
Maybe the AI glitched, but when I played, it captured the underground city. And how do you make the water blue? What kind of terrain should be under the water?