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UNIT - Creature Balance + Visual Changes

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An interesting shift in concepts. So, one of the weakest units in its tier – a tank – and at the same time, the most durable unit of tier 1 (with shields) or tier 2 (zombies) – isn’t a tank? They have “roughly” fewer hit points than a Titan in a 1-on-1 comparison. :D I remember how this “tank” would fall apart after just one attack from Executioners, with comparable weekly growth rates. Titans can only tank in very limited cases, when the damage received does not exceed the health of one Titan. I don’t quite understand what the argument is about. In *The Restoration of Erathia*, they’ve long since removed the ranged attack from upgraded Titans and enhanced their lightning attack. That’s it. Formally, it’s a melee unit, but in reality, it’s a ranged attacker, but a very special one (direct attack, with full armor penetration, attacks, and perks against ranged attacks and defense against them, unblockable). In my opinion, this is the best thing they could have done with Titans. A fundamental change with minimal effort.
Разработчик Heroes 5.5 WarGame Edition.
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