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For example: combine the ranged attack penalty in melee combat with "enhanced arrow"? (I mean: when attacking in melee). The result would be something like: a unit that deals less damage in melee combat (compared to ranged attacks) against weaker-level enemies, deals roughly the same damage against enemies of equal level (level 7), and also has a chance to switch melee combat to ranged combat.
I don't know, it seems like an overcomplication to me. Although the enhanced arrow itself might suit them, perhaps, especially if we're talking about melee units.