Skip to content

UNIT - Creature Balance + Visual Changes

User Avatar
#153
Auto-translated
For example: combine the ranged attack penalty in melee combat with "enhanced arrow"? (I mean: when attacking in melee).
The result would be something like: a unit that deals less damage in melee combat (compared to ranged attacks) against weaker-level enemies, deals roughly the same damage against enemies of equal level (level 7), and also has a chance to switch melee combat to ranged combat.
I don't know, it seems like an overcomplication to me. Although the enhanced arrow itself might suit them, perhaps, especially if we're talking about melee units.
 

К А
Стикеры GBF в Telegram

Statistics

Welcome our newest member: artem

Users Online 1 users 1728 guests