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UNIT - Creature Balance + Visual Changes

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#116
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Regarding the dancers, the splash ability is the deciding factor, but it's only a partial splash, and their stats are much worse. In the case of Rakshasa, the splash is full, and the stats are significantly better. Another option for the dancers is to upgrade the splash to full, and reduce the damage from 4-6 to 3-5. The argument arose because I don't shy away from speaking the truth, and that's not the best way to gain favor.

Added 16 minutes later
Ment
Well, that guy actually improved them by adding mechanisms to the gargoyles.
Yes, but besides that, there were a lot of other unjustified (from the point of view of the current balance) changes. Out of 10 shots in the dark, 1 randomly hits the target.

By the way, the imbalance with the gremlins is not so obvious if you remember the specifics of the RTA (and the adjustment there is small, only +3 attack). Namely, the final battle, in which repair matters less than in dealing damage, and causing harm matters more. Therefore, in the TE, the gremlins were not touched.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат