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I won't be adding any special skills, of course, but there will be its own synergy, skills that are much more useful for hybrids, its own perks, in short.
And the same goes for stats. Some will have clearly defined one or two stats, while others will be more or less balanced. Since there are no separate magic, ranged, and melee stats, both systems turn out to be viable.
The layout is roughly as follows:
- pure melee/ranged character - we maximize two stats, or we go into hybrids with other professions, or we study "military affairs," trying to fill the gaps.
- pure mage - maximizing one stat. If we go into a dual-element build, then we also have a secondary stat.
- mage-ranged/mage-melee - one main stat, one to three additional stats. Potential weaknesses are compensated for by magic buffs.