Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Maybe instead, we could create a spell that removes a portion of the movement penalty for traversing difficult terrain? This could be stacked with "pathfinding." I'm not sure about its usefulness, but it fits the lore perfectly: swamps and snow can't stop a water mage. As a result, with maximum water affinity and maximum pathfinding, the penalty could be completely removed or even turned into a bonus, which would result in an interesting mechanic where roads are unnecessary for a water-aligned hero, or even slightly hinder their movement speed.