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#2262
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It's a workaround, of course, but how else can we bypass this problem?
Before running any scripts, add a check for the player number. It's simple. The player number should match the player who owns the hero that activated the trigger.
There's a function called MoveCameraForPlayers, I think. And for the flying message, you just need to replace -1 with the player number.
Oh, that might even be easier.
 

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