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function mummytalk()
Trigger(REGION_ENTER_AND_STOP_TRIGGER, 'mummy1', nil)
CreateMonster('monster1', CREATURE_MATRIARCH, 1, 55, 77, 0, MONSTER_MOOD_FRIENDLY, MONSTER_COURAGE_ALWAYS_JOIN, 180)
sleep(2)
CreateMonster('monster2', CREATURE_MATRIARCH, 5, 54, 74, 0, MONSTER_MOOD_WILD, MONSTER_COURAGE_ALWAYS_FIGHT, 180)
MoveCamera(55, 77, 0, 40, 0.7, 5, 0, 0);
sleep(5)
for m = 1, 3 do
ShowFlyingSign(dir..'MATRIARCH'..m..'.txt', 'monster1', -1, 3)
sleep(5)
end
end
Trigger(REGION_ENTER_AND_STOP_TRIGGER, 'mummy1', 'mummytalk')
For the player who triggers this, everything works correctly, but at the start of the next turn, the second player's camera is moved to this point, and the entire list of FlyingSign messages pops up.
I think we could try forcibly centering the camera on the player at the beginning of each turn.
It's a workaround, of course, but how else can we solve this problem?