What kind of production buildings can be built in Heroes near an enemy?
I gave examples from Starcraft. Therefore, for example, I can't yet come up with an analogue of a rush through aggressive buildings. Theoretically, this could be occupying passages and garrisons, cutting off the enemy's troops from the city, followed by strengthening the army and taking the city, but in practice, it is unknown how this will play out at all. On paper, it looks one way, but in reality, it may turn out to be much simpler.
By the way, here's an idea for the Orcs - to receive useful bonuses for sacrificing goblins.
And if there is a ritual by default for all Orcs, then this restricts the rights of those players who will not build goblins. In its current form (according to the schemes I proposed), building is good because no unit is mandatory.
Even a Necromancer can manage without skeletons, playing through magical builds with spirits and liches with zombies.