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Heroes 5.5 WarGame Edition - Tactical Edition.

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That is, units of levels 4, 5, 6, and 7 will never be able to become sworn enemies – this is not very good. And in general, if you initially assign sworn enemies to each elf individually, it could turn out that the choice of a hero comes down not to choosing based on specialization, but based on pre-defined sworn enemies that cannot be changed later. For example, if I'm playing against a Necromancer, I naturally won't be interested in a hero whose sworn enemies are zombies and Necrodrakes; I'd rather take the one whose sworn enemies include, for example, a Vampire, a Lich, and a Skeleton – you'll agree, there's a good chance of dealing double damage to key units, which is a more valuable bonus than the hero's specialization (besides, it could turn out that a specific hero has a specialization and sworn enemies that are more interesting than another hero). If you go down this path, you need to distribute the sworn enemies so that these sets are equivalent – for example, one hero has a Lich, a Death Knight, and a Skeleton among his sworn enemies; another has a Vampire, a Necrodrake, and a Zombie; and a third has a Lich, a Necrodrake, a Wraith, etc.
Choosing based on specialization? That's strange and illogical. In WGE, the hero's class and starting skills are much more important, because there are more of them, while there is only one specialization. The same applies to the choice of sworn enemies – it's an important thing, but only one of many. The example with the undead also doesn't work in WGE, because you can't assume in advance that zombies are weaker than skeletons, or that Necrodrakes are weaker than Liches or Vampires; it all depends on the timing of the game, the chosen build for development, and the emphasis on certain units. Plus, you can't forget about the other factions in this match, because Tier 2 isn't just zombies, but also archers, dancers, etc. And Necrodrakes, if you choose a build that focuses on them, can be built in the first week along with a farm; by day 8, there may already be 3 of them, and by day 9 – 4 (after an upgrade). Most other factions build Tier 7 in the second week, so by days 8-9, there will only be 1 Titan (for example). And Reapers, which I didn't even mention, are potentially the strongest unit in the game (except, perhaps, for human Knights with training), because, unlike the original, they deal high damage, have cool enhanced abilities, and have an increased growth rate. But they are built late (in the second week), so they only start to play a key role from the third week, in the endgame. That is, the specifics of WGE are many armies of a composition that is unknown in advance, neither quantitatively nor qualitatively. At least, I will try to make sure that this is the case, and not a monotonous, uniform army composition.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат