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Heroes 5.5 WarGame Edition - Tactical Edition.

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DirtyLiar
Wouldn't you like 8 bases after all?
8 bases for leveling up instead of 6? No, that's completely unnecessary. Moreover, connecting to it carries risks, as the new executable may contain other extraneous things. Currently, I use the minimal version (24 hero classes), but even it has 2 drawbacks: 1 neutral (999 ID for neutrals) and 1 detrimental (easier leveling after level 24), but fortunately, it's not very relevant.

Why I don't like the idea of 8 slots, 24+ levels, and similar things: I'm creating a mod for the game style that I understand and clearly realize that dynamics is one of the key aspects of the mod. Therefore, I'm not at all interested in possible improvements to a non-existent, drawn-out game, because if the game has dragged on, it means something went wrong (a design error by the game designer, a design error by the map designer, or the player doesn't know how to play properly). It's precisely about creating a dynamic game. Other mods from other authors may, on the contrary, revolve around 10-hour playthroughs, 30+ levels, and similar things. Different audience, I don't understand such a style at all.

Unique starting armies:

KNIGHTS - base:
Rutger = 5 swordsmen + 2 monks
Ellaina = 35 militia
Dugald = 18 archers

PALADINS - upgrade:
Godric = 20 recruits + 2 inquisitors
Frida = 1 paladin + 8 crossbowmen
Nicholas = 8 knights + a tent

TEMPLARS - alt:
Alaric = 10 archers + 2 adepts
Valeria = 20 fanatics + 4 crossbowmen
Orlando = 2 heavy griffons + 10 fanatics

MAGI - base:
Hafiz = 40 skirmishers + a wagon
Narhiz = 4 wizards + 8 marble gargoyles
Razzak = 8 granite golems

MYSTICS - upgrade:
Cyrus = 3 steel golems + 15 arsonists + a ballista
Nazir = 30 arsonists + 1 efreet
Maahir = 25 obsidian gargoyles

ARCHMAGES - alt:
Ora = 16 onyx gargoyles + 20 pests
Zeheer = 35 pests + 3 magnetic golems
Faiz = 16 onyx gargoyles + 3 magnetic golems

DRUIDS - base:
Ilfina = 1 mystic unicorn + 15 pixies
Alaron = 2 druids + 5 blade dancers + a tent
Dirael = 20 pixies + 3 hunters

GUARDIANS - upgrade:
Anwen = 4 rangers + 15 nymphs
Talannar = 15 leaf dancers
Winrael = 25 nymphs + 4 leaf dancers

RANGERS - alt:
Wingael = 8 wind dancers + 15 dryads
Ossir = 8 snipers
Faidaen = 4 snipers + 7 wind dancers

VETERANS - base:
Tolgar = 5 bone crushers + a ballista
Helmar = 10 berserkers + 10 rock golems
Wulfsten = 4 bears + 5 berserkers

WARRIORS - upgrade:
Ingvar = 25 sentinels
Karli = 16 javelin throwers
Rolf = 5 berserkers + 2 armored bears

PRIESTS - alt:
Hangvul = 5 vikings + 6 harpooners
Erling = 2 elders + 10 warriors
Brand = 15 warriors + 3 vikings

DEMONOLOGISTS - base:
Gward = 25 imps + 3 succubi
Agrail = 2 crimson horrors + 8 rift demons
Grol = 13 hellhounds

DESTRUCTORS - upgrade:
Biara = 1 balor + 15 parasites
Jezebeth = 8 demonesses
Wayer = 13 sulfur demons + 5 cerberuses

INFERNOS - alt:
Daleb = 15 quick demons + a ballista
Nimus = 5 liliths + 8 quick demons
Grok = 25 devils + 5 fire elementals

ASSASSINS - base:
Waishan = 20 lurkers
Tralsai = 3 predators + a ballista
Letos = 7 beasts + 2 gladiators

WARLOCKS - upgrade:
Sinithar = 12 assassins + 4 furies
Shadia = 6 furies + 2 raiders
Railag = 4 punishers + 7 assassins

WITCHES - alt:
Ilaya = 2 shadow witches + 7 hunters
Kifra = 6 giants
Iranna = 8 hags + a tent

NECROMANCERS - base:
Orson = 30 poisonous zombies
Vlad = 30 skeleton warriors + 10 poisonous zombies
Kaspar = 6 ghosts + 15 skeleton warriors + a tent

CULTISTS - upgrade:
Arantir = 18 plague zombies + 5 lamias
Markel = 1 plague lich + 20 skeleton archers
Ornella = 25 skeleton archers + 5 lamias

REAPERS - alt:
Naadir = 8 spirits + 10 cursed zombies
Deidra = 15 cursed zombies + 15 skeleton warriors + a tent
Lucretia = 2 nosferatus + 4 spirits

BARBARIANS - base:
Krag = 8 bruisers + 8 steppe centaurs
Keegan = 45 bandits + a wagon
Argat = 6 shamans + 25 bandits

CHIEFTAINS - upgrade:
Kunyack = 30 beastmasters + 2 chieftains
Gotai = 6 daughters + 8 nomad centaurs
Tilsek = 14 marauders

SHAMANS - alt:
Hagghesh = 18 war centaurs
Shak = 35 defilers + 1 paokai
Kujin = 4 amazons + 5 provocateurs + a ballista

I would like to point out that such diverse armies are not just a whim for the sake of formal diversity, but are quite functional armies capable of breaking through light defenses and passages, which are sufficient for scouts and in the early game can serve as a base for developing a scout into a combatant (in the first week, the gains from the castle are comparable to the starting troops).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат