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I'm not creating anything substantial right now, just experimenting. That's why I have both the first and second player, but the quests should be tied to the second player.
I don't understand how that works for you... Are you sure you're actually playing as the second player? ) If you're playing as the first player, nothing will happen with the quests, because your script specifies that the state only changes for the second player.
It seems like everything is correct; this is included in the list of the `GetObjectiveState` method. Regarding what's written in `script_functions_rus` How would you personally do it?
Well, I just don't remember. If it's written that way in the manual, then it's correct.