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Yes, this is no longer a game, but a mockery. You won't get any pleasure from the game on "Unreal" difficulty; instead of comprehensively developing your hero and castle, you will be forced to shy away from monsters on the map and pointlessly run around from one to another, looking for easy prey. And after you realize (and this will definitely happen) that there is none, in powerless anger, you will unleash your might (imaginary, of course, because there are no resources, no money, and therefore no troops) on the nearest opponent. Further comments, I think, are unnecessary. But where, tell me, is the pleasure in the game? In crushing weaker opponents in search of resources and further (inevitable) development to conquer lands, on the way to which stronger monsters stand? Where are the final battles with human players, performed in the best traditions of The Lord of the Rings? In my opinion, it's not very pleasant to see an opponent in front of you who has been torn to shreds by monsters on the map while trying to reach your castle. And it's not even that you won't be particularly strong either, because the monsters you encountered are also not pushovers, but that fighting each other, clashing the pitiful handfuls of armies that remain from the former glory, is no longer interesting. It's like watching boxing in the 15th round. All the work has been done for you and against you by the monsters on the map. So, what is the point of Multiplayer then?