Happy holidays to everyone!
It's been a while since anyone posted any walkthroughs here, so I'll post one, but I'll also allow myself to give some advice for map makers.
1. Savage Grin.
The map was taken from our forum.
I want to say right away that the map is very simple, there is nothing complicated about it. The author stated that you need to defeat the main enemy, Lucifer, in 666 days - the time limit is simply huge and impossible to meet, moreover, the enemies are killed one by one, and we will have a great opportunity to get snipers, wizards, and some types of dragons.
I started on the maximum difficulty level as Rampart with the hero Kirr. At the beginning, we already have a good army, but we need to capture the Rampart, which is guarded by a blue dragon and 2 wizards. To do this in the most optimal and best way, I advise you not to attack the city right away, but to give the passage guard the books of magic and earth, free the hero with troops in the dungeon, combine everything into one army, have the main hero attack the city, and have the freed hero scout.
All the battles with the 7 golden dragons at the beginning take place without losses and quickly, so you can quickly capture all the mines, resources, fully build your city, and another native Rampart, which we reach through a portal, and then easily defeat the blue (Castle), for which you could also choose a game.
it is best to talk about the bug and the unfair AI gameplay. Several heroes used the fly spell without having it. Maybe they learned it somewhere, but I highly doubt it, because after that I checked the map in the editor - globally, fly is not prohibited, but it has been removed from all cities and guilds of mages, i.e. it is impossible to learn fly anywhere, after defeating the brown one, I was convinced - he did not have angel wings.
Next, about the map, about the issue with the Necropolises, that they interfere, etc.
Yes, this is the author's idea, to put smokehouses so that they block what there is no point in blocking (view of the land, plus observatories - and there is no point in the smokehouses).
And I had to keep a hero at each observatory so that it would be convenient.
Then there is another useless thing - the first quest (give the passage guard the books of magic, earth, and water), I completely did not understand its meaning, well, we give them, but none of the spells are used in the first week in battle.... What is the point of giving books and setting a quest? My opinion is that it was just put there for the sake of it.
And what is more frustrating is that only blue and red interact, and then the game becomes one-sided.
Advice for map makers:
look at this map so as not to make such nonsense
Everything that may annoy you may be liked by others. Write your reviews objectively, and then your advice will be taken more constructively. Not now. But there is no limit to perfection:) so keep writing:smile51: and we will take a look :smile20:
Good luck with the walkthrough, and thank you for the feedback on the map.:)
In order not to clutter the "The most difficult maps for you" topic with discussions of maps that clearly cannot be called very difficult, I decided to create this topic. In it, I will tell about different interesting author's maps that I have completed, and I suggest you do the same. Here you can discuss the difficulties that arose during the walkthrough, ask questions, etc.