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Current questions and answers regarding the map editor.

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#4044
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And here's a small addition to the second point. If the prophet gives a key, will the error about the missing tent disappear? If not, how do I disable the error?
Prophets are not key-giving tents; there will be no keys. You can make it so that the tower guarding the passage is removed by a script.
I have another secondary question. Is it possible to make it so that when you place a random unit, any unit can appear except for units from a specific faction?
You can place neutral units using scripts, and you can configure anything you want there.
 

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