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Thanks for the idea! I also thought that maybe the hero's stats are not optimally distributed. There's no readiness in defense, and in attack, it's unclear why fire arrows were chosen (at one level, there was a choice between navigation and fire arrows, lol). Without Logistics and Darkness, it will be difficult here; luck is present at the start. There are still two skills left; defense seems more useful than attack; maybe try Leadership (with Empathy)?