First player:
1) (Militia + Archers + Swordsmen) under the Stronghold + Griffins
2) (Militia + Archers + Swordsmen) under the Stronghold + Monks (with a guild)
3) (Militia + Swordsmen) under the Stronghold + Knights (with Swordsmen upgrade)
4) (Militia + Archers) under the Stronghold + Monks + Griffins (with a guild)
5) Swordsmen under the Stronghold + Griffins + Knights (with Swordsmen upgrade)
Second player (+1 city level):
6) Militia + Archers + Monks + Angels (with a guild +1 building in reserve)
7) Militia + Swordsmen + Monks + Angels (with a guild)
8) Monks + Griffins + Angels (with a guild)
9) (Swordsmen + Knights) under the Castle (with Swordsmen upgrade)
Added 4 minutes ago
I didn't understand the part about the guild – where is the fifth level?
In general, it's interesting (especially the connection of dwellings through a fort/guild).
Let me remind you of the growth system:
1) when placing a basic dwelling, you get a one-time +50% growth increase (and 50% weekly or 100% with a fort – most often)
2) when placing an improved dwelling, you get a one-time +100% growth increase (boost)
3) when placing a Stronghold, you get +50% arrival of already placed levels 1-3 and +50% weekly growth of levels 1-3
4) when placing a Castle, you get +50% arrival of already placed levels 4-6 and +50% weekly growth of levels 4-6
5) Tier 7 is exceptional (100% arrival and growth, does not depend on fortifications)
Added 5 hours 21 minutes ago