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Heroes 5.5 WarGame Edition - Tactical Edition.

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Let's consider the variability of this scheme if the goal is to ensure the maximum increase in troops by the beginning of week 2 (i.e., we develop without upgrades and non-production buildings).

First player:
1) (Militia + Archers + Swordsmen) under the Stronghold + Griffins
2) (Militia + Archers + Swordsmen) under the Stronghold + Monks (with a guild)
3) (Militia + Swordsmen) under the Stronghold + Knights (with Swordsmen upgrade)
4) (Militia + Archers) under the Stronghold + Monks + Griffins (with a guild)
5) Swordsmen under the Stronghold + Griffins + Knights (with Swordsmen upgrade)

Second player (+1 city level):
6) Militia + Archers + Monks + Angels (with a guild +1 building in reserve)
7) Militia + Swordsmen + Monks + Angels (with a guild)
8) Monks + Griffins + Angels (with a guild)
9) (Swordsmen + Knights) under the Castle (with Swordsmen upgrade)

Added 4 minutes ago
SRD
I didn't understand the part about the guild – where is the fifth level?
In general, it's interesting (especially the connection of dwellings through a fort/guild).
There is no level 5 mage guild for humans (as in Heroes 3). This is one of the features of the Castle. But the hero can learn Resurrection and Holy Word from his upgraded Angels through the Secrets perk (Eagle Eye).

Let me remind you of the growth system:
1) when placing a basic dwelling, you get a one-time +50% growth increase (and 50% weekly or 100% with a fort – most often)
2) when placing an improved dwelling, you get a one-time +100% growth increase (boost)
3) when placing a Stronghold, you get +50% arrival of already placed levels 1-3 and +50% weekly growth of levels 1-3
4) when placing a Castle, you get +50% arrival of already placed levels 4-6 and +50% weekly growth of levels 4-6
5) Tier 7 is exceptional (100% arrival and growth, does not depend on fortifications)

Added 5 hours 21 minutes ago
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат