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Heroes 5.5 WarGame Edition - Tactical Edition.

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New city layout option for Humans:


Features of the layout: to accommodate all buildings on a 6x5 grid (it has not yet been technically possible to expand it), while still supporting upgraded buildings, it is necessary to reduce their number to 30. The following buildings have been removed from the Humans: - Grail (considering its situational nature and the fact that it is free, it could be left as an exceptional, non-upgradable upgrade for the capital in the same slot) - Shipyard (situational; it is better to have external shipyards on the map) - Resource Stockpile = Warehouse (possibly, this will be available to some other races) - Guild of Mages level 5 (as in Heroes 3) - Halls of Heroes (duplicate the functionality of training grounds; they are not needed – it is better to strengthen the latter) - Farms (a useless building)

Buildings in the starting city are marked in red (starting villages only start with a Town Hall), and 2 players will have 1 more building – most likely, the 4th building will be the Prefecture (a neutral option). City levels are marked with numbers from 1 to 12. It is easy to see that reaching Angels on week 1 is possible, but only for 2 players (day 7 on level 10), while the first player can only reach Knights or Fortress (day 7 on level 9).

In Heroes 3, it was a necessary building for all creature dwellings and, in fact, an investment in the development of villages for army production. Here, the Fortress is a key building for most troops (while some creatures are recruited through the Guild or Tavern).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат