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Current questions and answers regarding the map editor.

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How can I make it so that (when you choose a hero, a castle, etc., and then click "create," but the castles are already selected) you can choose who will be the AI and who will be a human player? If this is not possible, then at least make it so that players 1 and 2 are set as human players. If a script is needed, please provide it. (Although, preferably without a script).
In MapPropretiesTree, there is a line called players. Expand it – there you can configure the color, as well as the options CanBeHumanPlayer and CanBeComputerPlayer (whether a human and AI can play for a given player number, respectively).
Can you provide a link (or write how to work with the prophet's hut)? I've seen it somewhere before, but I can't find it.
See the FAQ for this section.
I was advised to use the Lover tool in the Dungeon. But in the Russian version, Lover is a transition, right? It works at the top, but when I go down into the Dungeon, it is blocked, as is water. Why? How can I fix this?
I have no idea what it is in the Russian version. Do this: try all the brushes one by one, size 3x3. When you get what you need, you will immediately see it: instead of a black floor, a gray, rocky one will appear, and the transition will be sharp (a hole will be made).
What do strategic, tactical modes, and city mode mean? And how do I switch between them?
1. On the map, where there are cities, mines, etc.
2. Battle.
3. If you enter a city, you will see an animation and can build buildings, recruit troops, etc.
 

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