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#779
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It was a terrible start; I gave up color at the trade to get the hero advantage, but the opponent gets an antagonist hero—Kreg. I noticed the hut with the log too late, and somehow there was no opportunity to break things down properly, so I ran without a log until level 15+. Throughout the first week, it wasn't really possible to fight effectively with Mepha across the chains, so she felt like a zero. Then, at 117, Kreg entered the line of sight/reach on my plane; I had more power since I invested in Nixs in addition to rogues. After a small trade of creatures + money, we split up. At the start of the second week, I had to trade to 0 just to buy supplies, and with an almost zero Mepha, I went to hit 50+ gold golems. I managed to kill them quite normally, but then there was magic... and Mepha wasn't just without wisdom, she didn't even have a book; the sadness knew no bounds. Well, I shook up a couple of hives and started collecting all the Pandoras, which brought in some experience, after which I went to the Griffin Conservatory, which the opponent had taken 2-3 turns earlier. However, his zone scouting with 2 utopians failed, so it turned out that both he and I managed to devour them; they gave wings + a few stats. Then there was a lot of running around, but thanks to the wings, I managed to snag a Dimension Door scroll!! In a place where you'd never go without fly; this played into my hands. But in the end, control is control, yet the "fattest" meat zones turned out to be where the opponent had been running, so when we met on the fourth week, I felt discouraged. On top of that, I was exposed to "papa" Kiryu with boots and an army on a same-level map, but he could only reach me via vivers through the swamp, which is what he did; his magic killed off a significant amount of my troops before I had to buy them back, as I fell slightly short of hitting him immediately... then came a difficult turn, which was controversial due to an HD mod bug-lag. In the end, having closed the passage, the opponent had to buy back vivers and regroup his army, but he decided to cut a couple of stacks with magic; an explosion flies, but the resistance skill wasn't taken for nothing and it triggers! However, the opponent didn't resist Armageddon (even though there were 15% boots), nor the subsequent blindness on the last stack of vivers. After that, it was just a matter of technique: slow, berserk; the vivers never became controllable. Not without some luck, but victory!
The final score, including the point from the winners' bracket, is 3-2 in my favor. Thanks to the opponents for the games and to the organizers for the Tournaments! :smile49:

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