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#3
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These days, the release of any new map for the 5th installment of "Heroes" is an event. Therefore, the author deserves gratitude just for attempting to create a scenario-based map. Although, overall, I liked the work, the product turned out to be somewhat "raw." Let me explain what gave me that impression. Playing as a mage without magic, with a set of non-native troops, is not enjoyable. It's not that the losses are significant; it's just depressing: there's nothing you can do to change the course of the battle. All possibilities end at the start when using the hero's special ability. In such a situation, auto-battle is the best course of action. I played on "hero" difficulty, but 90% of the battles were fought automatically, without any losses. This is due to the fact that the player is given a lot of everything: troops, resources, time. It remains a mystery to me why there is such an excessive amount of resources, mines, and chests on the map. There's nowhere to use the resources: there's no point in exchanging them for money – there's a mountain of money, buying spells is a one-time purchase (the map takes less than a month to complete), and you don't need many, only if something useful comes along. (I wasn't lucky).
It would be good to specify the level limit somewhere. In my opinion, the development ceiling is low. I chose it back in the Dungeon before going to the city. At the same time, the available Silvanesti tree remained unused.
Battles with Necromancers in the Dungeon are interesting if the main character only has joining troops. If you remove the army from the liberated Jack, these battles end in one round. The AI, out of desperation, casts some powerful spell, and that's it, it's over. I would suggest relieving Jack of his army. It would be better if you could get artifacts or spells from him. If you go this route, Alaric should not block the corridor but only patrol the upper level. At the same time, Jack himself will be useful for recruiting troops. Right now, he's completely idle.
Let's go back to the situation with spells. The fact that there are few of them, and they are random, should be stated at the beginning of the map. It turned out that the first time I completed the map, I had a book with 4 simple spells, two of which I would have learned anyway.
Dialogues with the "queue" for the ship occur every time you pass through the points, even when there is no "queue" there anymore.
I strongly advise against using the term "industrial zone." It doesn't fit either the picture or the style. This area can be called a dock, shipyard, or port – something like that. I didn't see anything resembling a factory there. In general, the text part should be "cleaned up."

I'm posting battles with Alaric, who, apparently, shouldn't be touched, and the final one, with the tomb guard, on the "remnants" of troops to illustrate the excessiveness of the main character's army.

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