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I am aware that I borrowed the idea of 24 classes from RPE and used its executable file 5.5. I even considered completely adopting the classes from RPE, but I didn't like it for several reasons:
1) The skill tree is sometimes poorly balanced (in my opinion).
2) There is a widespread use of debuffs, which are the most simplistic and narrowly specialized skills.
3) There is a widespread use of the weakest racial skills – Counterattack and Occultism (Irresistible), especially for classes that don't have strong advantages like retraining and elemental affinity; Counterattack at +10%, who would seriously need that?
4) I also didn't like the percentile distribution of skills; the classes are too similar. For example, the Knight and Paladin are almost identical, and swapping 12% and 10% of the skills doesn't make any difference.
5) The overall orientation of the profiles is in the spirit of "mage = two schools + spellcasting + education; warrior = light/dark + warrior perks," etc. With this approach, does it make sense to increase the number of classes from 8 to 24 if you can use similar heroes of the same profile from other races?
In general, the idea is good, but the implementation, in my opinion, suffers (in terms of balance).
My attitude towards some other aspects of the project is also ambiguous.
Take, for example, the expansion of the number of skill slots from 6 to 8. What is the purpose of this? Obviously, it is for those who level up heroes to 35+ levels, i.e., exclusively in single-player mode. In real gameplay, it only complicates things. For example, I am a Necromancer, and I am leveling up racial skills (without perks), spellcasting (without perks), education (without perks), defense (stoneskin), darkness (+1-2 mass perks), and summoning (+0-1 perk). That's all 6 slots filled. Where can I put new ones? I need to level up the old ones properly. In the 6-slot system, I will constantly be offered a good choice of improving 2 old schools from the moment I take 6 schools. But in the 8-slot system, I will always be offered only 1 old school (a choice without a choice) until all 8 are filled (never).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат