In the first game, on turn 113, I took a rest when I hit a dead end. It turned out that I had ruined my opponent's plans. At the beginning of the next game, he stated that my first restart didn't count because the host created the map in violation of the rules – with obelisks. (They simply weren't there before turn 113; I only noticed it when examining the map). It turned out that I had misinterpreted the rules. These obelisks also contributed to my victory.
From the start, I played Necropolis. In the early game, I collected chests with my main hero, focusing solely on gaining experience. By turn 117, I didn't build any dwellings except for grand buildings. I decided to focus on skeletons and upgrading my main hero. On turn 133, I took my first utopia with skeletons and an explosion. By the end, I had another utopia. I didn't gain control, but after three attempts, I got the "Jumping" skill, and things started to go better.
I didn't get the "Teleportation" skill after three upgrades, and on the fifth week, I went to capture the Tower village for the artifact merchant and the opportunity to exchange resources there for further upgrades of my main hero and "Teleportation". In the end, I would have captured it in two days, gathering all the skeletons from the numerous castles in the conversion. This would have provided an advantage, but it all ended much sooner. In the village, the computer placed a Grail, and on the open map, I spotted Labeth and captured her with shackles.
Thanks for the game.
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