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#210
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I didn't notice the 200 archers myself. My apologies.
RedHeavenHero
I was hoping players would adjust the difficulty level to suit themselves.
Someone already mentioned this: I agree. The map should be beatable even on "Hero" difficulty. By "beatable," I mean a clear playthrough without constantly relying on autosaves. (Of course, you need to save periodically, but not to constantly try to avoid random events.) In my opinion, the tactics in combat should be reasonably and logically predictable and calculable by the player. That is, the element of randomness should also be predictable, not become decisive. And if the main character encounters monsters or an enemy army that is significantly stronger than him, then, in theory, he should avoid the battle in order to level up (gain an army) and become even stronger, rather than attack (where the main character can retreat, in principle, other options are possible) and this then becomes a game strategy.
In principle, I am all for "increasing the difficulty," not for a walk in the park where the main character does whatever he wants. But I understand increasing the difficulty more as a variety of tactical schemes and techniques, when you need to make a difficult choice from many options (but there is always at least one correct option), apply various strategies for different battles, and sometimes, on the contrary, avoid them, etc.
It would be very interesting to play through your map if more changes are released. In any case, thank you.