Overall, I liked the map; it's well done! Excellent concept, and generally, everything is top-notch.
I started playing with a hero.
The spells for the main hero mainly protect the ranged units (druids, monks), I don't know if it's intentional or not, who move faster than me and, consequently, eliminate a significant portion of the army. Losing an army with such meager reinforcements was not part of my plans, so I naturally avoided many outposts. I reached the garrison where I'm not allowed to go further into the Dungeon. I came here to read. I read. After that, my interest in the map disappeared:
1) To complete the map, you need to develop the hero in a specific way (like with the Undead faction), but there are no hints within the map itself, except for insider information. (some information on signs, clues, etc.) If that's the case, there should still be the possibility of completing the map with variable hero builds. I've played difficult maps with the Undead faction – yes, everything is clear there, and it's winnable. But that's already been done.
2) Second remark for the map in general. (it's noticeable even in the first month and a half, and it should only get worse if you read about the players' experiences). To successfully complete the map, you have to replay many battles, even minor ones. That is, you have to attack superior forces, and to win, you have to rely on a lucky outcome, not on your own intelligence. I don't like this style of replaying 5 times, and it also indicates that the balance is not right.
3) General lack of information. All information MUST be WITHIN the map without any references to external sources. For example: yes, everything is mostly easy to complete with Lorenzo, but WHERE is it written that you need 200 ranged units? How am I supposed to find that out within the map?