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It should be noted that I'm not just talking about dynamics for no reason: the logistics (movement range of heroes) in the mod have been increased by 1.5 times. By the end of the first week, top-tier dwellings can be built for some factions, and the following few days are an excellent time for a timed push (an attack at a specific time, using the maximum advantage created specifically for that time). If the map, for some reason (e.g., too strong guards at the passages), doesn't support this, then it is simply incomplete (it doesn't reveal the strategic opportunities created by the mod). This isn't even about rushes (early attacks in the first week), since we're talking about top-tier units, and therefore about high-quality, full-fledged development.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат