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ASW – Alternative hero leveling.

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#192
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Dyrman
We have different understandings of the mechanics of skills and abilities (darkness is a debuff on parameters and similar characteristics, machines are what enhance machines, etc.). I repeat, this argument is pointless.
Concepts may differ, but the objectivity of gameplay considerations remains unchanged. You cannot refute the gameplay arguments given above by simply stating that you have a "different mechanic" (just as you cannot refute an apple with a boot). Again. A different mechanic is, for example, one person's opinion that cold steel is needed in attack (because it enhances attack), and another's opinion that it is needed in chaos (because it deals magical damage). But from a gameplay perspective, these details don't matter. There are objective consequences of one decision and the consequences of another; these are what need to be evaluated. And in this case, the consequences are exactly as follows: additional enhancement of the warrior + the ability to counter ranged physical damage (if there are no extraneous links from chaos), versus the secondary enhancement of the chaos faction's troops + a counter for the chaos faction against ranged physical damage, leading to the "ultimate" level 3 perk - deadly cold. Therefore, I suggest focusing on objective (general) things, rather than subjective ones (different concepts, mechanics, etc.).
Разработчик Heroes 5.5 WarGame Edition.
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