I am still a proponent of alternative builds. For example, when there is a choice, whether to upgrade attack or rate of fire, and not both at the same time. Enchanted ballista or rate of fire, etc. But this concept completely harms single-player games, while it is more interesting for multiplayer. It depends on the perspective. There are pros and cons everywhere.
Why be an antagonist to any idea?
Although I usually don't write anything when I agree, because it's usually obvious.
I fully support the multiplayer perspective. I doubt it harms single-player games; it depends on the type of player (whether they like variety or complete development).