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ASW – Alternative hero leveling.

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#190
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Dyrman
I am still a proponent of alternative builds. For example, when there is a choice, whether to upgrade attack or rate of fire, and not both at the same time. Enchanted ballista or rate of fire, etc. But this concept completely harms single-player games, while it is more interesting for multiplayer. It depends on the perspective. There are pros and cons everywhere.
Why be an antagonist to any idea?
You're already imagining things here. :)
Although I usually don't write anything when I agree, because it's usually obvious.

I fully support the multiplayer perspective. I doubt it harms single-player games; it depends on the type of player (whether they like variety or complete development).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат