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For some reason, I had the idea to make all skills primary and balance their strength. Will the game frequently repeat the same skill appearing...?
The perks are structured with connections not only for aesthetics and order but also to reduce the element of randomness. Getting one basic perk out of 3 can be difficult, and getting it out of 7-10 is only possible with luck. And besides, without a structure, the entire skill progression system is lost, in favor of a random chance.
With a structure, the task is reduced to getting the parent perk of level 1, and then upgrading the desired perks of levels 2 and 3 is almost automatic (there are no branches, or there are only 2, not 3, elements).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат