Then I don't see the point even more... You'll create a new entity, but the change in gameplay will be minor.
The Necromancer has a good chance of getting combat skills (defense, attack).
But instead of making him a pure warrior, we should shift the focus from defense to attack, while balancing knowledge and magic.
Added 3 minutes later
There was once an idea in this thread to give some heroes within a Faction other classes. For example, give the Djinn race within the Academy Faction a different stat distribution.
Added 54 seconds later
The task now is to change the skill tree as little as possible.
Although everything can be done as a separate module, as suggested above.
Added 9 minutes later
Here's the icon.
Added 7 hours 2 minutes later
For some reason, I had the idea to make all skills primary and balance their strength. Will the game often repeat the skill distribution...?
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