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And another spare one.
Nationality:
Liarumians
Partisan
+25% chance to remain undetected; attacking from cover using ranged weapons will automatically deal critical damage

Characteristics:
Strength: 9
Endurance: 9
Agility: 25
Intelligence: 14
Will: 14
Luck: 9 (8)

Skills:
Rogue

Swindler.
Out-of-combat Agility x2. X10
Scout.

The character gains the ability to quickly gather information about the surrounding area. X6
Lockpicker

Ability to pick locks appears. Success chance depends on agility and intelligence. X6
Stealth

Out of combat. Chance to remain undetected depends on agility and intelligence. X12
Trading

The character buys and sells 40% more profitably. X6
Escape

The character instantly leaves the battlefield. X10

Mage

Transformation Magic
Transformation 1
Can transform into an animal or an inanimate object. 140. 51%. X16

Equipment:
Dagger
Base damage: 16-20
Critical hit chance: x1.3
Parry modifier (attack): 0.7
Parry modifier (defense): 0.5
Durability: 80
Special properties:
Additional attack
Evasion +10%
Initiative +1
Crit damage +65%
Strength effect reduced by half

Knife
Base damage: 10-14
Critical hit chance: x1.1
Parry modifier (attack): 0.5
Parry modifier (defense): 0.2
Durability: 90
Special properties:
Additional attack
Strength effect reduced by half

Wooden Bird
+1 to luck
If the character attempts to transform into a bird, the failure chance is reduced by 5%, and the amount of mana spent is reduced by 20 units.

Gold coins, 26

Combat stats (dagger):
Health: 171
Magical energy: 350
Magic power: 78
Magic resistance: 78
Damage: 20-25
Crit chance: 23%
Accuracy: 268
Evasion: 293
Parry accuracy (attack): 372
Parry accuracy (defense): 0
Speed: 13
Initiative: 15
Nationality:
Dagoria
Bogatyr
+2 to base health per unit of endurance

Characteristics:
Strength 14
Endurance 20
Agility 15
Intelligence 8
Will 8
Luck 8

Skills:
Warrior

Parry 1
A chance to parry an enemy strike is acquired. Depends on weapon type and agility. Cannot parry more than (agility/5) attacks per round. x8

Juggernaut
Evasion chance drops to zero, damage increases by 50%, health by 100%. X18

Defender
+25% to evasion, blocking, parrying, and health. X12

Shield 1
After reflecting an attack, a shield strike is delivered, dealing 15 damage and having a chance (strength) to paralyze the enemy for 1 turn. The character ends every series of attacks with a shield strike with similar properties. X10
Shield 2
Block chance x1.5 X16


Scholar

Blacksmith 1
Can repair armor and weapons. X5
Blacksmith 2
Can create and upgrade weapons and armor. Forge required. X13

Equipment:

Smithing Hammer
Base damage: 40-50
Critical hit chance: x1
Parry modifier (attack): 0.7
Parry modifier (defense): 0.4
Required strength: 18
Durability: 35
Special properties:
-1 to initiative
Ignores 50% armor

Chain-Plate Armor
Armor type: heavy
Damage resistance: --
Damage ignore: 45
Speed penalty: 35% (3)
Evasion penalty: 35%
Durability: 1000

Triangular Shield
Block chance: 25+agility%
Ranged attack reflection chance: 35%
Durability: 900

Gold coins, 7

Silver coins, 34
Combat stats
Health: 1200
Magical energy: 200
Magic power: 40
Magic resistance: 40
Damage: 88-110
Crit chance: 16%
Crit damage: 198
Accuracy: 120
Evasion: 0
Blocking: 75%
Parry accuracy (attack): 156
Parry accuracy (defense): 60
Speed: 5
Initiative: 7
Nationality:
Todalen
Science of Sorcery
Intelligence adds +2 to magic power and resistance per unit

Characteristics:
Strength: 7
Endurance: 7
Agility: 8
Intelligence: 26
Will: 25
Luck: 8

Skills:
Mage

Expert
-10% failure chance for all spells. X10
Mental Endurance

Mana pool +40%. X10

Light Magic
Healing
1 hp per 1 mana unit. X12

Meditation
Fully restores health and magical energy. Out of combat. X8

Dark Magic
Subjugation
The selected target is forced to obey the sorcerer's orders. A resistance check will be rolled every half hour. R. 180. 20%. X12

Necromancer
Animates a corpse (fresh only) and forces it to serve the sorcerer. The higher the will, the more durable the corpse. 120. 15%. X10

Equipment:
Travel junk

Torture tools

Gold coins, 31

Amulet of Magic Power
+25% to magic power and spell damage, +25% to magical energy and -10% to spell failure chance

Combat stats
Health: 119
Magical energy: 1138
Magic power: 328
Magic resistance: 262
Damage: 10
Crit chance: 16%
Crit damage: 20
Accuracy: 80
Evasion: 80
Parry accuracy (attack): 160
Parry accuracy (defense): 0
Speed: 4
Initiative: 26
Nationality:
Werewolf
Transformation
At sunset, the werewolf transforms into an animal. All wounds are healed in the process; if they have less than 0 but more than -10% health units remaining, they will be resurrected.


Characteristics:
Strength: 9
Endurance: 9
Agility: 9
Intelligence: 15
Will: 15
Luck: 8

Skills:
Mage

Expert
-10% failure chance for all spells. X10

Dark Magic
Blight
The selected character's luck is -40, and every action has a 25% failure chance. During non-combat periods, the spell gains many other interesting effects.R. 100. 25%. X8

Necromancer

Animates a corpse (fresh only) and forces it to serve the sorcerer. The higher the will, the more durable the corpse. 120. 35%.X10

Hand of Death

The selected character dies. R. 200. 45%.X12

Life Drain
- 70 health units from the selected target, which are transferred to the caster; 10 units are added permanently. R. 80. 25%.X8

Horror

The target is paralyzed for one turn; there is a chance (will+intelligence) that it will lose its memory, a chance (will+intelligence) that it will go insane, and a chance (will+intelligence*1.5) that the paralysis will last 4 turns. R. 120. 30%. X8

Mind Reading

Allows reading the thoughts of another character. R. 80. 25%. X8

Scholar

Alchemist
Can create potions with a wide variety of effects. At the start, the character knows intelligence/5 potions. The player chooses which ones. X19
Ailment Cure Potion
Rids of all diseases and poisons
Ingredients:
Adder venom
White rat tail
Tincture of auvia blossoms (plant is common in the central region, alcohol quality has no significant effect on the potion's efficacy)
Dried olid mushroom (grows in coniferous forests)
Heroic Brew
For approximately one day: +5 to strength and endurance, no penalties when health is below 50%, +25% resistance to physical debuffs, unlimited own masculine power
Permanently and once: +1 to strength and endurance
Ingredients:
Crushed bear bones
Walnut kernels
Goat blood
Oak bark
Barley grains

Love Potion
The one who drinks the beverage will fall in love with the first person they meet; in combination with own submission or by using body parts, a specific person can be designated.
Ingredients
Pollinated bog-myrtle flowers
Elderberry juice
Vegetable oil
Cobweb
Spruce resin
Botanist
Can identify plants used for potions, drugs, poisons, or in raw form. X11

Equipment:
Sacrificial Dagger
Base damage: 14
Critical hit chance: x1.3
Parry modifier (attack): 0.7
Parry modifier (defense): 0.5
Durability: 80
Special properties:
Additional attack
Crit damage +50%
Strength effect reduced by 1.5 times

Ailment Cure Potion

Heroic Brew

Ancient Tome
Can learn dark magic skills when own HP is free

Birch bark and a piece of charcoal for notes

Earrings with coral imitation

Velvet choker with a ruby bat pendant

Gold coins, 12

Ingredients:
White rat tail
Tincture of auvia blossoms (plant is common in the central region, alcohol quality has no significant effect on the potion's efficacy)
Dried olid mushroom (grows in coniferous forests)
Crushed bear bones
Walnut kernels
Elderberry juice
Combat Parameters
Health: 133
Magical energy: 375
Magic power: 85
Magic resistance: 85
Damage: 19
Crit chance: 21%
Crit damage: 57
Accuracy: 90
Evasion: 90
Parry accuracy (attack): 117
Parry accuracy (defense): 0
Speed: 5
Initiative: 15

Nationality:
Werewolf
Transformation
At sunset, the werewolf transforms into an animal. All its wounds are healed; if it has less than 0 but more than -10% health units remaining, it will be resurrected.

Characteristics:
Strength 17
Endurance 19
Agility 18
Intelligence 8
Will 9
Luck 8

Skills
Warrior

Parrying 1
Grants a chance to parry an enemy strike. Depends on weapon type and agility. Cannot parry more than (agility/5) attacks per round. X8

Fortitude
The endurance effect when calculating wound penalties is doubled. Each point of endurance provides 3 additional health units. X10

Mobility
After delivering a strike, the character's turn does not end and they can move some further distance. +3 to speed and initiative. X8

Combat Master
+25% to accuracy, damage, hits, and evasion, +10% crit chance, additional attack for one-handed and pole weapons; if the target's constitution is lower than the character's strength, damage increases by 10% per unit of difference, but not more than +100% (for two-handed weapons), can use a one-handed weapon in each hand X24

One-Handed Weaponry 1
Additional attack. X14

Mage

Renewal
The character ages five times slower, does not need water or food, gains +2 to all physical characteristics, health regeneration outside of combat, immunity to diseases; poisons are 50% weaker and are removed from the body faster. Passive. X13

Equipment:

Broadsword
Base damage: 32-38
Critical hit chance: x1
Parry modifier (attack): 1
Parry modifier (defense): 1.1
Required strength: 16
Durability: 50
Special properties:
--

Francisca
Base damage: 38-40
Critical hit chance: x1
Parry modifier (attack): 0.9
Parry modifier (defense): 0.5
Required strength: 16
Durability: 50
Special properties:
Ignores 15% armor

Leather Armor
Armor type: light
Damage resistance: 10% (not more than 12 units)
Damage ignore: --
Speed penalty: --
Evasion penalty: --
Durability: 200

Gold coins, 8

Silver coins, 27

Combat Parameters:
Health: 492
Magical energy: 200
Magic power: 45
Magic resistance: 45
Damage: 96-101x3 + 60-71x2
Crit chance: 16%
Accuracy: 225
Evasion: 225
Parry accuracy (attack): 247/225
Parry accuracy (defense): 180
Speed: 12
Initiative: 11
Nationality:
Todalen
Science of Sorcery
Intelligence adds +2 to magic power and resistance per unit

Characteristics:
Strength: 7
Endurance: 12
Agility: 8
Intelligence: 11
Will: 25
Luck: 8

Skills:
Mage


Destroyer
+50% to damage.X16

Quick Mind

Can cast 2 spells per turn. X24

Blood Magic 1

Health is used for casting instead of mana. Spell cost -75%. Failure chance -30%. Cannot be taken together with Light magic.X10

Elemental Magic
Cold Magic
Ice Shield.
The selected character gains 100% resistance to ice magic and 50% resistance to physical damage. 20. X8
Freeze

The selected character is paralyzed for 4 turns.R. 35.X8

Earth Magic
Stone Skin
The selected character gains 40% resistance to all types of damage. 30.X8

Dark Magic
Life Drain
- 105 health units from the selected target, which are transferred to the caster; 10 units are added permanently. R. 20. X8

Equipment:
Dagger
Base damage: 16-20
Critical hit chance: x1.3
Parry modifier (attack): 0.7
Parry modifier (defense): 0.5
Durability: 80
Special properties:
Additional attack
Evasion +10%
Initiative +1
Crit damage +65%
Strength effect reduced by two times

Todalen Leather Armor
Armor type: light
Damage resistance: 12% (not more than 15 units)
Damage ignore: --
Speed penalty: --
Evasion penalty: --
Durability: 2000

Travel Junk

Gold coins, 68

Combat Parameters
Health: 154
Magical energy: 275
Magic power: 232
Magic resistance: 232
Damage: 19-24
Crit chance: 21%
Crit damage: 63-79
Accuracy: 80
Evasion: 80
Parry accuracy (attack): 104
Parry accuracy (defense): 0
Speed: 4
Initiative: 11
Nationality:
Illithids
-24 OP
Telekinesis
Ability to move objects with the power of thought.
Will Suppression
The character must make a will check, otherwise they will be forced to obey the illithid. If the check is passed, they are paralyzed for one turn.

Characteristics:
Strength: 7
Endurance: 8
Agility: 8
Intelligence: 20
Will: 23
Luck: 8

Skills:
Scholar


Chemist
Can create drugs. X8
Mana Extract:
A small piece of paper is soaked in the finished solution, then dried and placed on the tongue at the necessary moment; the user experiences colorful harmless hallucinations for some time, losing touch with reality and enjoying a surge of spiritual power. Addiction occurs after approximately 4 doses.
Reaction Powder:
Absorbed by any mucous membrane, e.g., intranasally; duration is about an hour; during this time the target gains +10 to agility, +10 to intelligence, +25% magic power; for about three hours after the effect ends -2 to all physical characteristics; addiction occurs on average after 3 doses.
Fortitude Pills
Taken internally, effect begins within a minute and lasts about an hour and a half; during this time the character gains +10 to strength and 25% damage resistance; addiction can occur after approximately 7 doses, but frequent use will weaken the body on its own.
Paralyzing Agent:
A liquid preparation administered by injection; causes severe muscle spasms and completely paralyzes the affected organism.

Alchemist
Can create potions with a wide variety of effects. At the start, the character knows intelligence/5 potions. The player chooses which ones. X14
Levitation Potion
Allows flying for about 3 hours.
Ingredients:
Mercury
Ten adult fleas
Wild bird chick feather
Borzava bark (tree grows in the northwest)
Calrigucyte powder

Invisibility Potion
Makes the character invisible for approximately half an hour.
Ingredients:
Cat fur
Octopus ink
Rotten garlic
Fir needles
Fish eyes

Living Being Detection Potion
Can determine the location of other living beings, including through walls; can roughly identify the creature; lasts about an hour.
Ingredients:
Wasp sting
Rowan juice
Predator meat broth
Chuveret mushroom (grows in slightly swampy mixed forests)
Bird brain (any)

Elemental Jar
When thrown, deals 1-120 fire, ice, and lightning damage in a 5x5 area.
Ingredients:
Tobacco
Mage blood
Volcanic ash
Tso-Ko stone powder

Inventor
Can manufacture many different devices. At the start, there are intelligence/6 blueprints. X12
Mustard Gas
Spreads quickly; all characters in the area of effect are paralyzed for one turn, with a 50% probability they fail their action, and take 30 damage each turn; effects change depending on gas concentration.

Smoke Bomb
All characters in a 20x20 area are forced to act blindly

"Devastator 10,000"
Mini-cannon, fires once every two turns, deals 270 units of damage in a 2x2 area; accuracy depends on intelligence.

Botanist
Can identify plants used for potions, drugs, poisons, or in raw form. X8

Mage


Elemental Magic
Earth Magic
Deals 93 units of damage; the target, failing an endurance check, fails their action. R.80. 12%. X8

Nature Magic
Renewal
The character ages five times slower, does not need water or food, gains +2 to all physical characteristics, health regeneration outside of combat, immunity to diseases; poisons are 50% weaker and are removed from the body faster. Passive. X13

Equipment:
Airtight container with a brood of illithid larvae in own same hibernation

Hand telescope

Chronometer

Mini-laboratory

Tool kit

Gas mask

Smoke bomb x2

Mustard gas bomb

Mana extract x2

Fortitude pills

Paralyzing agent

Levitation potion

Elemental jar

Ingredients:
Mercury
Wild bird chick feather
Calrigucyte powder
Octopus ink
Rotten garlic
Wasp sting
Chuveret mushroom (grows in slightly swampy mixed forests)
Volcanic ash
Tso-Ko stone powder

Injection gun
Accuracy: 100

Wand
Base damage: 20
Critical hit chance: x1
Parry modifier (attack): 1
Parry modifier (defense): 1
Durability: 80
Special properties:
--

Leather Armor
Armor type: light
Damage resistance: 10% (not more than 12 units)
Damage ignore: --
Speed penalty: --
Evasion penalty: --
Durability: 200

Combat Parameters
Health: 126
Magical energy: 500
Magic power: 180
Magic resistance: 180
Damage: 28
Crit chance: 16%
Crit damage: 56
Accuracy: 80
Evasion: 80
Parry accuracy (attack): 80
Parry accuracy (defense): 0
Speed: 4
Initiative: 20Nationality:
Ratfolk
Strength in numbers!
If the ratman fights on a side with numerical superiority, he gains +35% to damage, accuracy, and evasion.

Characteristics:
Strength: 12
Endurance: 12
Agility: 12
Intelligence: 15
Will: 5
Luck: 8

Skills:
Rogue

Assassin 1
Allows instantly killing a target that does not see the character. Without weapons, can only be used with strength 18 X16

Assassin 2

Allows instantly killing a target that sees the character but does not expect an attack. Success chance depends on agility and intelligence. Cannot be used with bows. Without weapons, can only be used with strength 18 X10

Stealth

Outside of combat. Chance to remain unnoticed depends on agility and intelligence. X12

Gambler

Can reroll a failed result (only in gambling games) X6

Trading

The character sells and buys 40% more profitably. X6

Feign Death
After activation in combat, enemies stop paying attention to the character, but they continue to receive half damage from area-of-effect spells. The character can exit this state at any time; upon deactivation of the skill, they receive one additional turn. X8

Bleeding
Each strike has a 15% chance to inflict a bleeding wound, which removes 5% of the opponent's initial health each turn for 4 turns. X6

Crippling Strike/Shot

Each strike/shot has a 15% chance to reduce the enemy's agility by 4 and strength by 2. X8

Scholar

Medic 1
Can use a first-aid kit to treat poisons, wounds, and diseases. X11
Medic 2

Ability to heal a character whose health has dropped below zero, but not less than -20%; overall effectiveness of the skill is increased. X13

Equipment:
Short sword
Base damage: 20-28
Critical hit chance: x1
Parry modifier (attack): 0.9
Parry modifier (defense): 0.7
Durability: 80
Special properties:
Additional attack
Evasion +10%

Leather Armor
Armor type: light
Damage resistance: 12% (not more than 12 units)
Damage ignore: --
Speed penalty: --
Evasion penalty: --
Durability: 90

Dagger
Base damage: 16-20
Critical hit chance: x1.3
Parry modifier (attack): 0.7
Parry modifier (defense): 0.5
Durability: 80
Special properties:
Additional attack
Evasion +10%
Initiative +1
Crit damage +65%
Strength effect reduced by 1.5 times

First-aid kit
Restores 100% health (1 time), restores 60% health (unlimited use), treats poisons and diseases.

Gold coins, 4

Silver coins, 30

Combat Parameters (sword)
Health: 198
Magical energy: 375
Magic power: 25
Magic resistance: 25
Damage: 34-48
Crit chance: 16%
Crit damage: 82
Accuracy: 120
Evasion: 120
Parry accuracy (attack): 132
Parry accuracy (defense): 0
Speed: 6
Initiative: 15

Nationality:
Ratfolk
Strength in numbers!
If the ratman fights on a side with numerical superiority, he gains +35% to damage, accuracy, and evasion.

Characteristics:
Strength: 6
Endurance: 10
Agility: 12
Intelligence: 14
Will: 20
Luck: 9 (8)

Mage

Expert
-10% failure chance for all spells. X10

Transformation Magic
Monstrous Transformation
The character modifies their body; they can, for example, grow wings temporarily or turn a hand into a huge clawed paw. However, during the skill's duration, the character receives -1 to strength, agility, and endurance. 120 30%. X12
Change Appearance
Can take the form of any humanoid creature; can also simply change appearance without taking the form of a specific character. Lasts about an hour. 100. 30%. X12
Transformation 1
Can transform into an animal or inanimate object. 140. 35%. X12

Rogue
Assassin 1
Allows instantly killing a target that does not see the character. Without weapons, can only be used with strength 18 X21
Backstab
Damage to an opponent engaged in melee combat is increased by 30%.X6
Bleeding
Each strike has a 14% chance to inflict a bleeding wound, which removes 5% of the opponent's initial health each turn for 4 turns X8

Equipment:

Ratfolk Leather Armor
Armor type: light
Damage resistance: 10% (not more than 12 units)
Damage ignore: --
Speed penalty: --
Evasion penalty: --
Durability: 150

Smoke bomb

Mana extract

Fortitude pill

Myotoxic poison
Reduces all physical characteristics of the enemy by 1 every 2 turns.

Reaction powder

Gold ring

Light crossbow
Base damage: 50
Critical hit chance: x1
Durability: 100
Special properties:
Initiative +2
Ignores 10% armor

Dagger
Base damage: 16-20
Critical hit chance: x1.3
Parry modifier (attack): 0.7
Parry modifier (defense): 0.5
Durability: 80
Special properties:
Additional attack
Evasion +10%
Initiative +1
Crit damage +65%
Strength effect reduced by 1.5 times

Sorcerer's Amulet
+1 to luck, +15 to magic power

Combat Parameters (crossbow)
Health: 140
Magical energy: 350
Magic power: 155
Magic resistance: 135
Damage: 50
Crit chance: 18%
Crit damage: 110
Accuracy: 120
Evasion: 120
Parry accuracy (attack): 0
Parry accuracy (defense): 0
Speed: 6
Initiative: 16
Nationality:
Liarumians
Partisan
+25% to chance of remaining unnoticed; attack from cover using ranged weapons will automatically deal critical damage

Characteristics:
Strength: 12
Endurance: 13
Agility: 28
Intelligence: 8
Will: 7
Luck: 8

Skills:
Shooter

Snap Shooting
Number of attacks x2, damage -20%, crit chance -10%, accuracy -25%X8

Firing on the Move

Can move and shoot in one turn (not required for throwing weapons).X14

Bow 1
Additional attack/ +25% damage, +20% accuracy, +5% crit chance, +12 range (longbows)X12
Bow 2

+20% to damage and accuracy, +10% crit chance. X12
Bow 3

Additional attack. X14

Concentration

For one round all attacks automatically hit and deal critical damage. X12

Equipment:
Green hooded cloak
Forest camouflage bonus +20%

Quilted Armor
Armor type: light
Damage resistance: 5% (not more than 10 units), +5% crushing resistance (not more than 15 units)
Damage ignore: --
Speed penalty: --
Evasion penalty: --
Durability: 100

High-quality longbow
Base damage: 50-60
Critical hit chance: x1.1
Durability: 120
Range: 40

Travel gear

Gold coins, 24

Dagger
Base damage: 16-20
Critical hit chance: x1.3
Parry modifier (attack): 0.7
Parry modifier (defense): 0.5
Durability: 80
Special properties:
Additional attack
Evasion +10%
Initiative +1
Crit damage +65%
Strength effect reduced by 1.5 times

Combat Parameters:
Combat Parameters
Health: 198
Magical energy: 200
Magic power: 35
Magic resistance: 35
Damage: 85-102x4
Crit chance: 19%
Accuracy: 302
Evasion: 280
Speed: 14
Initiative: 8














E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers