If the current logic requires loading and replaying a turn, it's bad logic. Either we play until a draw is reached, or we rely on the turn-breaking algorithm built into the HD mod. Otherwise, for the sake of saving 1 hour (this is a very optimistic estimate of the time saved from the end of restarts per match and the end of the turn limit), we risk creating a situation in the match where a turn is replayed, taking into account the huge additional amount of information obtained during the replayed turn.
P.S. and no, 4 turns per hour are usually not played on HDM1.