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TOURNAMENT TROUBLES!

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#22
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Kyle;86569
I completely agree!
Now, IronAxe will tell you that he wants to include the possibility of using ArtMoney in the rules precisely for such cases... :D
And what's so funny about that? :) If the organizers include such battles, and they can't accurately determine whether a player used ArtMoney or not, then I'll find some way to play the Tournament. I personally would never forfeit a battle if it's truly unwinnable. Regarding the temptations, it's all made up. The other players aren't fools; they'll identify an unfair player based on the description or in the game discussions.

Added after 1 hour 2 minutes
Qwerty;86564
Okay, let's rephrase the question.
1. We're having Competitive events in Heroes 3, right? So why do you need a third-party program to play the Tournament properly? And also: why include battles that are obviously won (like a Fairy against Zombies in a single stack)? Is it to make the results even worse for less experienced participants?
Are you suggesting that we include such strong guards that even an experienced player won't be able to leave the starting area? The maps that VDV posts for Tournaments, especially those with surprises, are DYNAMIC. In a long, tedious battle with a large but slow guard, we quickly level up the hero using automation tools. But according to you, we'll have to build up and accumulate troops just to level up the hero so that he can leave the starting area and acquire the appropriate magic. As a result, instead of one problem (tedious, long battles - but there's a solution with automation tools), we'll get another (building up + accumulating troops for leveling up and acquiring skills and magic - but there's no way to speed that up).

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