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This is complete garbage compared to Wisdom and other perks. I definitely wouldn't take it.
Keep in mind that the stats here are 1:2. That is, +2 to magic = +4 to magic in the original.
This is also not very good compared to others.
The damage is adjustable. In WGE, there is much less meat than in the original. By the standards of the original, this would be 6-9 per level.
It only makes sense to take it for a Warlock, and even then, only if they are severely lacking in artifacts and wells.
The Warlock will never go for air combat here. And knowledge is very valuable. Ment
A question arose: Nargott, did you plan to somehow solve the problem with chests? I mean, in treasure chests, everyone takes gold, and experience is almost always useless.
Experience is very useful at the start, given such great skills. Later, the role of chests as a source of experience is lost - I think this is normal.
What's the point? This is equivalent to a +3/2 bonus to a random stat, a small bonus to damage from a normal hero attack, and at the same time, an increase in the amount of experience to the next level (which is a negative). Is that right? It seems to me that this perk needed a buff even in the original.
That's right, this is a situational perk that looks great in the long run for 3-4 days, and then it starts to lose its power. Perhaps it will be necessary to strengthen it, giving, for example, +1 to knowledge.
And where is the "Balance of Darkness" here?
Typo, I forgot to rename it. Weakening is the Balance of Darkness.
Wow, was it like that in the original, or did you change it? If you changed it, how?
In the original, it was 30%, I just increased the coefficient.
Creation, maybe, would be better? It's an established name, after all. By the way, I like renaming "Chaos" to "Destruction".
It's the same thing. In my opinion, creation sounds better. In which games is the name "School of Creation" established for magic?
There's not much mana in this mod, Master... The skill will actually be popular.
But the spells are very powerful on the other hand. So both magic and knowledge are in demand to the same extent as physical stats, i.e. 1:2 (1 knowledge here is as much in demand as 2 in the original). For example, compare: Weakness here is -8/10/12/14 in the new stats. The old Weakness from the original would be -1.5/3/4.5/6.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат