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Heroes 5.5 WarGame Edition - Tactical Edition.

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#351
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When there are strong neutral creatures, it's probably not beneficial to accumulate troops; under such conditions, other strategies like artillery, magic, or hero attacks (in offense), and even ranged attacks, will perform much better.
It might not be beneficial at the very beginning, but gathering troops becomes more effective over time. Discarding it for the first couple of weeks won't drastically reduce its effectiveness.
1) It's unclear which city to tie it to: there are many.
- To the nearest one at the time the ability is acquired.
- To the most developed one in order.
- To the one that came under the player's control first.
- Provide a selection menu with a script.
2) The hero gives a bonus to the city, but not to their own army.
So what?
3) There's a significant delay: you get the skill on Monday, but you only get the benefit a week later (if the game hasn't ended by then); this significantly devalues it.
Everyone uses chains, and troops are transferred within a day.
The current solution is simpler, more elegant, and more interesting.
Subjective. But objectively, it's less versatile. Although, I won't argue about the simplicity.
 

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