The Reaper/Cultist/Necromancer additionally gives enemy hero units a -1/-2/-3 morale penalty (does not affect neutrals).
Recruitment: The number of units in the hero's army increases by 5% at the beginning of each day (rounded down).
I would make recruitment either 10% per week (or something like that), or, since you're playing with increments, make the increment increase (don't require the hero to be in the city, tie it to the city closest to the hero at the time the function is first called). Maybe change the order so that recruitment is a second-level skill, not a first-level skill (therefore, it wouldn't be combined with morale).
Enemy hero units receive a -1 initiative penalty (does not affect neutrals).