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Rambo1969, I'll share a small trick regarding the demon: if you don't rush to kill everything and just wait on the island for 2 or 3 turns, it will also appear and be immensely pleased with your peacefulness.
The ring is on the swamp, near the demon mountain.
Map updated to version 1.2
- Fixed a bug where player units remained on the map when playing on difficulty levels higher than "Warrior."
- Fixed a bug where, on the "Recruit" difficulty level, battles awarded twice as much experience as on other levels.
- The "Summon Ship" spell for the elf, Korael, now no longer disappears when she moves to the Guild of Mages.
- Increased the cost of buying potions and chemical elements, and adjusted the assortment in the alchemy shops.
- Increased exchange rates at the market, and increased the ratio between the purchase price and the selling price of resources.
- Increased the cost of using some runic spells.
- Increased the cost of buying some spells.
- Strengthened the arena, and introduced a limit on the total number of battles a hero can participate in at lower difficulty levels.
- Revised the cost and increase of some mercenaries.
- Added the ability to choose a faction - Knight/Necromancer.
- Added a new potion - Magic Boost.
- Added a "power of effect" parameter for alchemy and runic magic - it decreases with each consecutively used potion/spell and is fully restored after a battle.
- Added several alternative endings to the "Team in Danger" quest.
- Expanded the statistics, added a new achievement.
- ...and a few other minor changes.
In short, all bugs found so far have been fixed, an attempt has been made to make the Walkthrough a little more difficult, and an alternative to the Knight has been added.