2. Vokial takes the Impaler on turn 40, without waiting for reinforcements. Losses: 4 Skeletons (no anti-morale effect).
3. Standard tanking with a catapult during the assault on a secondary town, but the speed and strength of the garrison, as well as the need to move the Dwarves out of harm's way, complicate matters. Losses: 5 Centaurs, at worst 1 Elf.
4. 17 Eye units with amulet, magic, and tactics against 21 Eye units. Losses: 5 Faeries (without morale effects). Trolls are only for mass.
5. Losses: 3 Skeletons and a Ragman, but only thanks to the good damage of the Skeletons.
If anything, skilled players might find the first battle interesting, but even that is unlikely.