Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I'm talking about immunity to execution, just so you know.
Maybe it would be more accurate to say not "lost," but "were killed." And is it really because of them, or is it specific to your game? In other words, if a player makes mistakes, executes peaceful creatures, kills peaceful creatures, makes wrong decisions about roles, ignores clues, and messes up the whole game, and then loses because of percentages, is that really their fault?