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Well, I've already expressed my opinion.
I believe that percentages should be avoided wherever possible, as often as possible. BUT! As an exception, literally one or two roles in a set can be given something percentage-based (not necessarily defensive). But only as a feature of the role and strictly monitor that the overall picture doesn't become too chaotic because of this.
In general, it's more of a "no" than a "yes," the second answer option in the poll. But not quite.
As a staple for hundreds of roles in a set, such as "Permanent defense of 50%" or "50% chance to perform a skill" - they are not needed. As an addition to a regular skill or to create an image of a role that relies on LUCK - why not.
Here.
But they are no better than percentage-based defenses. Either keep percentages, or have neither percentages nor one-time defenses.
I disagree with Arcomage; one-time defenses are better than percentage-based ones... Absolutely everyone.