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The Hero's Path

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#195
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_CB_, and I also respect you for your feedback.
The exits from the Black Mire caves, the Necromancer's, and the Devil's lairs don't work.
The exits there are script-based, and the game behaves a bit strangely because of this – when hovering over the exit, instead of the usual cursor, some other cursor appears, but if you don't pay attention to this and double-click it as usual, it should work.
Something needs to be done about the potions. There are many of them in the shops, the prices are very low, and they are very powerful.
For some reason, it seemed to me that a few thousand for a potion for one battle is even a lot. Okay, we'll increase the prices. And, since playing without losses has become a tradition, I have an idea to increase the number of enemy creatures for Veteran/Hero to 150%/200% instead of the current 125%/150%. Or, in your opinion, will this change little, and it is better to move in the direction of increasing the cost of creatures and the like? P.S. I apologize that I am only promising an update; I was so busy with the map that I wanted to take a couple of months off from it after the release.