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Expedition: general discussions.

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#285
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Well, he has combat skills. Or does he need even more?
The ones he had didn't create any variety; any player could just take them for a scholar if they wanted to fight in some way.
The idea with the archaeologist is good, and it will stay that way. The engineer can improve crossbows and make bombs for battle, the toxicologist can create poisons; there's also a chemist and an alchemist. It should be quite convincing in battle.
Yeah, that looks good, I agree.
 

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