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Okay, fine, they are different in many ways.
But the Scholar class definitely needs combat skills, sorry. Because spending the entire expedition in the forge, as is happening now, is not fun. Crafting should complement the gameplay, not be its foundation...
You can keep the Scholar, but add to it, making them a specialist in artifacts. That is, you have an Archaeologist skill, which implies that an identified item can be used, right? If there are items in the game that can only be used by artifact specialists, even if the items are identified, this will give interesting opportunities for Scholars. Additionally, you can add skills that increase the effectiveness of certain artifacts.