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Damage increases strictly proportionally to HP; therefore, Fury is reduced in the same way.
After the Orc and Demon, it is the least protected.
-Should Control be cast on Paladins, or should they be left under Antimagic, i.e., without blessings? + This also wastes the turn of the strongest stack.
-Have you tried removing hero spells with Incas in the late game? And how did it go?
And doesn't the chance of removal depend on magic skill? I thought it only depended on the skill in the school of magic and the level difference. Inquisitors have a high skill in removing spells, so the chance of removal is 80% + (6 - 30 (for example, a level 30 hero) * 3 = a total of 8% chance (which is a bit low).
And if there are many Monks, is the chance of removal higher?
In your opinion, are Dungeon and Sylvans more protected from dark magic? I would rank them as follows: 1st place - Academy, 2nd place - Haven with Paladins and light magic. 3rd place - Sylvans with Unicorns or Dwarves. They can remove negative effects but not control. They rely on Dwarven Luck in the Luck skill tree (not all Dwarves take Luck or Light) + Berserkers and Dragons are protected from control.