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#39
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Dyrman
The hero gets a choice of which creatures to build. And that's great.
It flows very smoothly: Gremlins-Gargoyles-Djinn-Titans.
If you also build Golems and Mages, it's not certain that you'll reach Titans quickly. Rakshasas are the most expensive.
Considering that you immediately buy two more heroes (one of your own race and one of another race), there's enough "meat" for pushing through (and there's also the Bandit Camp and the Conflux of Elements). We get gold from chests, sell a bunch of unnecessary artifacts (through the market) - there are no problems with it. We mine ore on the map.
If the map is very difficult, where the AI quickly attacks me, I at least build a Stronghold, and as soon as an enemy hero appears, I hide in the Castle, he attacks - I kill him (usually, the threat level on him is high if the map was generated poorly).
If it's a good map, the threat level is medium, and it's not necessary to hide in the Castle.
You don't need many Guilds if the game won't be long (2 levels is enough). I just hope for Chaos to appear in it (you don't have to level up the magic itself). Nothing else is needed at the start. The map also often has spells that can be learned. Two heroes for scouting are good.
Sometimes, Regeneration drops, and the combination of Titans with it is excellent; sometimes, I get Light for leveling up when the game wants to be long. There are Fire Warriors in the Summoning spell - they are also very useful.
Against the AI, and especially if there are many players, you need to level up for yourself, for pushing through, etc. But if there's a human opponent, you need to guess the "counter" against him.
Having Chaos spells, you can weaken the opponent with Cockatrices, and if we also have Mentoring leveled up... )))
But why specifically Djinn and Titans? I think the combat potential of Mages is much greater than that of Djinn, and of course, greater than that of Titans, because their number is always limited.
Why are both bought? I usually only buy heroes of my own race, because what's the point of having, say, 9 Scouts and 3 Beasts? Besides, the hero desperately needs money.
I also almost always take gold on the hero, because there's never enough of it, and you can still gain experience in battles. Today, there was such a case: two Dragon Armors were lying 5 meters apart from each other :D
I thought the AI didn't like attacking Castles? At least, when I played before, I remember them preferring to roam the map if I ran to the city.
And I leveled up to the 3rd Guild today, as suggested above, because I decided to go for Pyromancy (but nothing dropped except for strong Chaos magic), so I started burning with Fireball; I was very lucky that it appeared.

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