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Mafia 100. Sylvan: Tree of Life.

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Mafia 100. Forest Kingdom: The Tree of Life



Prologue.
After the events related to the attack by outsiders on the forest dwellers, a general council was convened. It turned out that most of them came to the forest because of rumors about an "artifact," which turned out to be the Tree of Life – the source of the healing power of the forest, in particular, its guardian. When this information left the borders of the forest, many treasure hunters calmed down, including orcs and dwarves, who hoped to find something more valuable from a material point of view. But this is only one side of the coin, because value is not measured in monetary terms for everyone. Now, instead of those seeking easy money, individuals craving power, knowledge, and even immortality have arrived. The inhabitants of the forest understood that a new threat would soon loom over them, and it would turn out to be more dangerous than the previous one. Many proposals were put forward regarding how to solve this problem. Some suggested leaving this part of the forest; more warlike peoples argued that they should repel the invaders using the same weapons as they use. The dryads, fairies, and other residents, who are spiritually connected to the forest, strongly opposed this. Someone even accused the defenders of causing just as much harm to the forest as the foreigners. This mostly concerned centaurs and minotaurs, and to a lesser extent, lizardmen, elves, and even satyrs, cluttering the forest with oddities from the outside world. There was some truth to this, since all these creatures live in communities, build dwellings, and create weapons, using wood and other materials. Another proposal was to use the special power of nature contained in the so-called heart of the forest, which nourishes all flora, including some creatures and the forest spirit itself. The essence of the idea was to release part of the energy to accelerate and enhance the growth of all vegetation, especially at the borders. In this way, the initiators of the proposal intended to create a living, impassable hedge of plants. But not everyone agreed with this plan, as it was dangerous due to the difficulty of controlling the energy held back by the protective shell of the heart. Moreover, the spirit needed time to recover after resurrecting the guardian, and now he was weak and vulnerable.
As a result of all the disputes and discussions, no final decision was made, although most were inclined towards the latter. But the minotaurs and centaurs did not wait for the spirit's verdict and left this part of the forest, heading east. The forest there was less dense, and part of the territory consisted entirely of plains. Most of the elves, lizardmen, and other creatures went with them.
Meanwhile, in the northern part of the forest, which is considered one of the darkest and most dangerous, another threat lurked. It was represented by the local inhabitants of the forest, who differed from others not only externally but also in their views on the forest hierarchy. Some of them plotted to get rid of the forest spirit in order to gain access to the heart of the forest and use its power as they saw fit.


Game Rules

1. The rules are the same as in all previous games.
2. The main thing is not to miss game days, send NDs on time, do not reveal your role, play without obvious hints, do not communicate outside the topic, and so on. Any violation will be severely punished.
3. *A rule that the GM may come up with during the game*

Forest Kingdom

Be strong. Believe